Dice Whims
A Tabletop that makes you feel
Design Principles
Concepts
The Dice Whims system for Tabletop Roleplaying Games is designed with the following principles in mind:
Collaboration - Encourages active player engagement and partnership, through mechanics, bonuses, and interactions baked into the system.
Improvisation - Dynamic character creation and the unpredictable nature of the fantasy world, allowing players to create varied and unexpected narratives, adapting to unfolding events and shaping the story in a unique and creative way.
Accessibility - Incorporates intuitive and traditional concepts from both real life and classic roleplaying games, ensuring a low barrier for entry and a minimal learning curve for new players.
System Features
The Dice Whims System is uniquely intertwined with the lore of the World of Tittle.
Character customization is achieved through a diverse class system called Ways, items, spells, and the lore of the world.
Player progression is driven by Way advancement and story-based rewards.
Respects player time by favoring fewer dice rolls that are more meaningful, impactful, and strategic. In addition, the system facilitates fast-paced tactical battles.
Encourages story-driven games and campaigns.